This command will return the Z offset from the vector stored in previously generated pick data. The pick data is generated when the D3D_GET_CAMERA_NORMAL and D3D_PICK_CAMERA commands are used. The vector is relative to the world position of the camera, and so adding the camera position to this vector will result in the 3D world position
SYNTAXReturn Float = D3D_VECTOR_Z ()
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