D3D_GET_CAMERA_NORMAL

This command is used to calculate the camera's forward facing vector. If you do not supply an optional camera number the current camera will be used.

Use the D3D_VECTOR_X,  D3D_VECTOR_Y, and D3D_VECTOR_Z
to retrieve the pick vectors.

SYNTAX

D3D_GET_CAMERA_NORMAL [Camera]

RELATED INFO

D3DFunc Commands Menu
Index

EXAMPLE

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